package mds.chenji.against.gameroom;

import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;

public interface GameRoom {
	public String getName();

	public Boundary getBoundary();

	public void PlayerQuit(Player p);

	public short getID();

	public void Stop();

	public void Start();

	public boolean getStart();

	public int getNowRound();

	public void GlobalChat(String m);

	public void TeamChat(Team t, String m);

	public void Task();

	public boolean isEmpty();

	public void PlayerDead(Player p);

	public boolean canDamage(Player p);

	public boolean canMove();

	public ItemStack getRoomItem();

	public boolean canDamage(Player p, Player damager);
}
